UI testing is one of the most essential types of software testing. Because there are so many different types of software testing, it can be confusing.
In today’s post, we will talk about UI testing in 3D applications. What does UI mean, and what are its advantages?
Let us begin with a definition of UI Testing:
UI Testing, also known as GUI Testing, is a mechanism we use to test the aspects of any software with which a user will interact. This usually entails testing the visual elements to ensure that they are operating correctly in terms of usability and performance. UI testing ensures that UI functions are free of bugs.
The Importance of User Interface Testing
The main focus of UI testing is on two things. To begin, examine how the application handles user actions performed with the keyboard, mouse, and other input method. Second, ensure that all visual elements are properly displayed and functional.
As a result, UI testing is essential before releasing an application to production.
The Advantages of UI Testing
What if your application functions correctly but has a difficult-to-navigate interface? Users may dismiss it in favor of its rivals.
There are multiple explanations why UI testing is essential. To begin with, if your app has a defective user interface, your users will be unable to complete the tasks they require.
They can’t receive what they want by direct interaction with the application’s internals. As a result, a broken UI is an insurmountable barrier for your users.
You can perform UI tests using manual testing or automated testing. . Testers can use either technique or both at the same time.
How we used UI Testing in 3D applications
In our project, we used manual testing. The project was about a 3D application, and we used all of its features to look for errors.
Manual testing is typically used when the software or application has a small number of UI elements.
However, given today’s tech-savvy user base, most people expect software to have rich, layered user interfaces with hundreds, if not thousands, of UI elements that must be verified.
Manual UI testing is preferable to tasks that are more subjective and thus cannot be automated, such as evaluating the visual appearance of an app.
The same as for our 3D application project where we had tickets and test cases assigned to us with Jira.
Every bug that was fixed required us to retest it so that it would function as the customer expected.
We had to check and test 200 tickets per day for our project. Every two weeks, there was a release, and we had to test every fix that was included in the release.
What we had to test
In principle, we already had a plan in place, complete with tickets and test cases. In addition to the 200 tickets we had, we had another 30 or 40.
With each release, we had some functionalities to test, check how some materials were used in 3D, as well as the colors, lights, and even some camera functions.
We had to double-check exports, project and favorites tabs, material names, and how the copy/cut functions work from one account to another.
We also had to test the materials’ properties. These properties included color testing, prints, and embossing.
Also, besides testing, we had to create materials, colors, and prints, as well. We had to test the newly created materials after we imported them to see if they had the desired properties.
The properties included the material name, ID, display color space, base map color, Disney BRDF properties, and many more.